Legendary Character Progression

25 point buy, most races are augmented in some way, so contact your GM for more details.

Feats Ability Increases Personal Legend Personal Magic
1st 1st resistance +1
2nd 2 legendary Gifts armor attunement +1
3rd 2nd 1 legendary Gift mental prowess +2, weapon attunement +1
4th +1 to any ability deflection +1
5th 3rd +1 to either all physical or mental abilities resistance +2, physical prowess +2, armor attunement +1 / +1
6th 2 legendary gifts toughening +1, weapon attunement +1 / +1
7th 4th +1 to all abilities mental prowess +4, armor attunement +2
8th +1 to one ability weapon attunement +2, deflection +2
9th 5th 1 legendary gift resistance +3, physical prowess +4, toughening +2
10th +1 to either all physical or mental abilities armor attunement +2 / +2 or +3
11th 6th mental prowess +4 / +2, physical prowess +4 / +2, weapon attunement +2 / +2 or +3
12th 2 legendary gifts armor attunement +3 / +3 or +4, deflection +3, toughening +3
13th 7th resistance +4, weapon attunement +3 / +3 or +4, mental prowess +6 / +2 or +4 / +4
14th +1 to all abilities toughening +4, physical prowess +6 / +2 or +4 / +4
15th 8th +1 to either all physical or mental abilities +1 legendary gift deflection +4, mental prowess +6 / +2 / +2 or +4 / +4 / +2
16th +1 to one ability armor attunement +4 / +3 or +5, physical prowess +6 / +2 / +2 or +4 / +4 / +2
17th 9th 2 legendary gifts weapon attunement +4 / +3 or +5, toughening +5, mental prowess +6 / +4 / +2 or +4 / +4 / +4
18th 2 legendary gifts resistance +5, deflection +5, Physical Prowess +6 / +4 / +2 or +4 / +4 / +4
19th 10th 2 legendary gifts
20th +1 to one ability, +1 to either all physical or mental abilities 5 legendary gifts

Armor Attunement

Ignore the listed levels for the moment.

The character can attune herself to one suit of armor or one shield in her possession; she can change that attunement once per day. If she selects a normal set of clothing as her armor, it counts as having a starting enhancement bonus of +0. The attuned suit of armor gains a +1 enhancement bonus at 4th level.

At 8th level, she can split her attunement between a suit of armor and a shield, granting each a +1 enhancement bonus.

At 9th level, she can grant a suit of armor or a shield a +2 enhancement bonus (instead of granting each a +1 enhancement bonus).

At 14th level, she can either grant a suit of armor or a shield a +3 enhancement bonus or grant each a +2 enhancement bonus.

At 15th level, she can either grant a suit of armor or a shield a +4 enhancement bonus or grant both a +3 enhancement bonus.

At 17th level, she can either grant a suit of armor or a shield a +5 enhancement bonus or grant one a +4 enhancement bonus and the other a +3 enhancement bonus.

Deflection

The character gains a +1 deflection bonus to AC at 5th level; this bonus increases to +2 at 10th level, to +3 at 16th level, to +4 at 17th level, and to +5 at 18th level.

Mental Prowess

At 6th level, the character chooses one mental ability score (Intelligence, Wisdom, or Charisma) to gain a permanent +2 enhancement bonus. At 11th level, this bonus increases to +4. At 13th level, the character chooses a second mental ability score to gain a permanent +2 enhancement bonus. At 15th level, the character increases one of these enhancement bonuses by 2. At 17th level, she chooses a third mental ability score to gain a permanent +2 enhancement bonus.

Physical Prowess

At 7th level, the character chooses one physical ability score (Strength, Dexterity, or Constitution) to gain a permanent +2 enhancement bonus. At 12th level, this bonus increases to +4. At 13th level, the character chooses a second physical ability score to gain a permanent +2 enhancement bonus. At 16th level, the character increases one of these enhancement bonuses by 2. At 17th level, she chooses a third physical ability score to gain a permanent +2 enhancement bonus.

Resistance

At 3rd level, the character gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 8th level, to +3 at 10th level, to +4 at 13th level, and to +5 at 14th level.

Toughening

At 8th level, the character gains a +1 enhancement bonus to natural armor. This bonus increases to +2 at 13th level, to +3 at 16th level, to +4 at 17th level, and to +5 at 18th level.

Weapon Attunement

The character can attune herself to any one weapon in her possession, and can change that attunement once per day. The attuned weapon gains a +1 enhancement bonus at 4th level. At 8th level, the character can split her attunement between two weapons, granting each a +1 enhancement bonus. At 9th level, she can grant a single weapon a +2 enhancement bonus instead of granting two weapons a +1 enhancement bonus each. At 14th level, she can either grant a single weapon a +3 enhancement bonus or grant two weapons a +2 enhancement bonus each. At 15th level, she can either grant a single weapon a +4 enhancement bonus or grant two weapons a +3 enhancement bonus each. At 17th level, she can either grant a single weapon a +5 enhancement bonus or grant one weapon a +4 enhancement bonus and another weapon a +3 enhancement bonus.

Legendary Gifts

Legendary Skill – Gain an additional Feat.
Legendary Ability – Gain a +1 inherent bonus to any ability score. You can select this legendary gift multiple times, and it stacks up to +5 in any one ability score.
Legendary Armor – Your enhancement bonus from armor attunement increases by 2. If you are attuned to a suit of armor and a shield, you can either increase both bonuses by 1 or increase one bonus by 2. The enhancement bonus on a single attuned item can’t exceed +5, but you can use the excess to add special abilities to the armor or shield. You can select this legendary gift multiple times; it stacks up to +10 on any one suit of armor or shield.
Legendary Weapon – Your enhancement bonus from weapon attunement increases by 1. If you are attuned to more than one weapon, you can increase only one weapon’s enhancement bonus in this way. The enhancement bonus on a single weapon can’t exceed +5, but you can use the excess to add magic abilities to weapons. You can select this legendary gift multiple times, and it stacks up to +10 for any one weapon.
Legendary Body – Increase Your Physical Prowess bonus by +2, no one stat bonus may increase above +6.
Legendary Mind – Increase Your Mental Prowess bonus by +2, no one stat bonus may increase above +6.
Legendary Strike –Increase your BaB by 1, if this would push your BaB above your hit die you may not take this gift.
Legendary Sheildmaster – Your Armor Bonus and Shield Bonus both increase to the full bonus for having a single set. This counts as two legendary gifts.
Legendary Twin Weapons – Your Weapon Bonus for both Weapons increase to the full bonus for having a single set. This counts as two legendary gifts.


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Legendary Character Progression

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